City: Fort Kinder

Fort Kinder

Fort Kinder
Example Sylvin architecture.
StateTetburland
ProvenceQuiegsan Region
RegionJïtidi-ī̄ufop Meadows
Founded1685
Community LeaderLord Trëmënka Rykener Hewson
Area22 km2 (8 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4094 m (13431 ft)
Average Yearly Precipitation163 cm/y (64 in/y)
Population5257
Population Density238 people per km2 (657 people per mi2)
Town AuraConjuration
Naming
Native nameFort Kinder
Pronunciation/ˈkaɪndər/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Kinder (/ˈkaɪndər/ [Translation Unavailable]) is a subtropical City located in the Quiegsan Region of the Tetburland.

The name Fort Kinder is derived from the Sylvin language, as Fort Kinder was founded by Trëmënka Rykener, who was culturaly Sylvin.

Climate

Fort Kinder has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Fort Kinder receives an average of 163 cm/y (64 in/y) of precipitation, most of which comes in the form of rain during the fall. Fort Kinder covers an area of nearly 22 km2 (8 mi2), and an average elevation of 4094 m (13431 ft) above sea level.

Overview

Fort Kinder was founded durring the late 18th century in early winter of the year 1685, by Trëmënka Rykener. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trëmënka Rykener.

Fort Kinder was built using the conventions of Sylvin durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Fort Kinder is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fort Kinder is is constructed arround a series of narrow baked earthen mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Unfortuantly, these would-be-castle fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Fort Kinder hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Fort Kinder has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Kinder has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Kinder. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Kinder's parks.

Fort Kinder has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Kinder.

Fort Kinder has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Kinder has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Kinder has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Kinder has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Kinder has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Kinder has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Kinder has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Kinder's public wards, blessings, and other arcane systems.

Fort Kinder possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Fort Kinder's grid is powered by an arcane means.

Fort Kinder possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fort Kinder has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Kinder's natural decorations nor waterways.

Fort Kinder has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Kinder has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Kinder has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fort Kinder's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, autumn is recurring in Fort Kinder.

The Snake, Venomous near Fort Kinder are known to be quite timid.

Fort Kinder's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Illusion energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 15
  • Farm Laborer: 27
  • Hunters: 18
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 14
  • Shepherds: 13
    • Farmland: 21343 m2
    • Cattle and Similar Creatures: 1314
    • Poultry: 15771
    • Swine: 1051
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 525

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 7
  • Cabinetmakers: 11
  • Candlemakers: 19
  • Carpenters: 15
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 36
  • Furriers: 3
  • Glassworkers: 16
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 6
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 42
  • Tanners: 7
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 13
  • Chandlers: 14
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 13
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 19
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 30
  • Barbers: 24
  • Coachmen: 7
  • Cooks: 26
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 16
  • Healers: 13
  • Housekeepers: 14
  • Housemaids: 27
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 18
  • Restaurateur: 25
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 10
  • Miners: 12
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 15
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 16
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 11
  • Dentists: 5
  • Educators: 16
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 37
  • Monks, Monastic: 18
  • Monks, Civic: 17
  • Historian, Oral: 10
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 11
  • Priests: 20
  • Rangers: 6
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 19
  • Military Officers: 16

Cottage Industries

  • Brewers: 15
  • Comfort Services: 16
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 18
  • Needleworkers: 15
  • Potters: 9
  • Preserve Makers: 15
  • Quilters: 7
  • Seamsters: 32
  • Spinners: 15
  • Tinker: 6
  • Weaver: 14

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 15
  • Writers: 17

Produce Industries

  • Butter Churners: 20
  • Canners: 15
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 13

1919 of Fort Kinder's population work within a Foundational Occupation.

3128 of Fort Kinder's population do not work in a formal occupation, but do contribute to the local economy. 210 (4%) are noncontributers.

Points of Interest

Fort Kinder is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

The roads leading into Fort Kinder possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Fort Kinder's local festivals commemorates this miracle.

History